They have lots of nice support.
With in theme negation, heavy, revival, monster destruction, and a +3 search card they seem like they'd be good.
Big problem is crappy field spells. They need an in theme field spell, Linewalker just isn't enough of a boon to the type.
Plus there are give or take three immortals worth playing.
I can almost picture a LADD hybrid.
In conclusion Immortal *something* deck soon.
Thursday, March 25, 2010
Tuesday, March 23, 2010
Majestic Flames...
Flamvell Firedog x3
Flamvell Magician x3
Ryko, Lightsworn Hunter x3
Cyber Dragon x2
Junk Synchron x2
Kinka-Byo x2
Treeborn Frog x2
Majestic Dragon x2
Gorz The Emissary of Darkness x1
Rekindling x3
Pot of Avarice x3
Pot of Benevolence x3
Mystical Space Typhoon x1
Giant Trunade x1
Heavy Storm x1
Brain Control x1
Mind Control x1
Charge of The Light Brigade x1
Card Destruction x1
Foolish Burial x1
One for One x1
Royal Decree x2
Extra: 15
Ally of Justice Catastor x2
Brionic Dragon of Ice Barrier x1
Goyo Guardian x1
Junk Archer x1
Black Rose Dragon x1
Stardust Dragon x2
Red Dragon Archfiend x3
Mist Wurm x1
Majestic Star Dragon x1
Majestic Red Dragon x1
Chimeratech Fortress Dragon x1
See Majestic is playable....
Flamvell Magician x3
Ryko, Lightsworn Hunter x3
Cyber Dragon x2
Junk Synchron x2
Kinka-Byo x2
Treeborn Frog x2
Majestic Dragon x2
Gorz The Emissary of Darkness x1
Rekindling x3
Pot of Avarice x3
Pot of Benevolence x3
Mystical Space Typhoon x1
Giant Trunade x1
Heavy Storm x1
Brain Control x1
Mind Control x1
Charge of The Light Brigade x1
Card Destruction x1
Foolish Burial x1
One for One x1
Royal Decree x2
Extra: 15
Ally of Justice Catastor x2
Brionic Dragon of Ice Barrier x1
Goyo Guardian x1
Junk Archer x1
Black Rose Dragon x1
Stardust Dragon x2
Red Dragon Archfiend x3
Mist Wurm x1
Majestic Star Dragon x1
Majestic Red Dragon x1
Chimeratech Fortress Dragon x1
See Majestic is playable....
Sunday, March 21, 2010
Junk and Debris
Should be more popular with the kids...
Junk Synchron x3
Debris Dragon x3
Tricular x3
Bicular x3
Unicycular x2
Cyber Dragon x2
Treeborn Frog x2
Gorz the Emissary of Darkness x1
Card Trooper x1
Oil Man x1
Pot of Avarice x3
Machine Assembly Line x3
Machine Duplication x2
Mystical space Typhoon x1
Heavy Storm x1
Reinforcement of The Army x1
Brain Control x1
Raigeki Break x3
Bottomless Trap Hole x2
Torrential Tribute x1
Call of The Haunted x1
Bike Version by Ace
Original Concept by Rauzes
Junk Synchron x3
Debris Dragon x3
Tricular x3
Bicular x3
Unicycular x2
Cyber Dragon x2
Treeborn Frog x2
Gorz the Emissary of Darkness x1
Card Trooper x1
Oil Man x1
Pot of Avarice x3
Machine Assembly Line x3
Machine Duplication x2
Mystical space Typhoon x1
Heavy Storm x1
Reinforcement of The Army x1
Brain Control x1
Raigeki Break x3
Bottomless Trap Hole x2
Torrential Tribute x1
Call of The Haunted x1
Bike Version by Ace
Original Concept by Rauzes
Tuesday, March 16, 2010
Starlight Road
Seems lackluster...
Stops Heavy and Mirror for sure, everything else depends on the opponents deck.
Sure you can trigger your own but meh.
Separate effects are nice. So lack of or desire for Stardust doesn't stop you.
Royal Oppression stops it so that's cool. Macro too for the one of you that didn't know.
As usual Stratos and R - Righteous Justice both get to work around it when played smartly.
Well I'll be doing more testing, so far I'm not convinced it's format breaking.
Stops Heavy and Mirror for sure, everything else depends on the opponents deck.
Sure you can trigger your own but meh.
Separate effects are nice. So lack of or desire for Stardust doesn't stop you.
Royal Oppression stops it so that's cool. Macro too for the one of you that didn't know.
As usual Stratos and R - Righteous Justice both get to work around it when played smartly.
Well I'll be doing more testing, so far I'm not convinced it's format breaking.
Sunday, March 14, 2010
Deck idea...
Naturia Exterio control
1st draft
Destiny Hero Plasma x3
Doom Dozer x3
Gale Dogra x3
Magical Merchant x3
Dandylion x2
Treeborn Frog x2
Elemental Hero Stratos x1
Sangan x1
Plaguespeader Zombie x1
Trade In x3
Miracle Synchro Fusion x3
Worm Bait x3
Miracle Fusion x2
Reinforcement of The Army x1
Card Destruction x1
Heavy Storm x1
Giant Trunade x1
Brain Control x1
Foolish Burial x1
Bottomless Trap Hole x2
Call of The Haunted x1
Solemn Judgment x1
Extra:
Naturia Exterio x3
Naturia Beast x3
Naturia Balkion x3
E-Hero Shining x1
E-Hero Great Tornado x1
E-Hero Absolute Zero x1
E-Hero Gaia x1
2x Generic
1st draft
Destiny Hero Plasma x3
Doom Dozer x3
Gale Dogra x3
Magical Merchant x3
Dandylion x2
Treeborn Frog x2
Elemental Hero Stratos x1
Sangan x1
Plaguespeader Zombie x1
Trade In x3
Miracle Synchro Fusion x3
Worm Bait x3
Miracle Fusion x2
Reinforcement of The Army x1
Card Destruction x1
Heavy Storm x1
Giant Trunade x1
Brain Control x1
Foolish Burial x1
Bottomless Trap Hole x2
Call of The Haunted x1
Solemn Judgment x1
Extra:
Naturia Exterio x3
Naturia Beast x3
Naturia Balkion x3
E-Hero Shining x1
E-Hero Great Tornado x1
E-Hero Absolute Zero x1
E-Hero Gaia x1
2x Generic
Pojo simulcast
Elemental Hero Another Neos x3
The Light - Hex Sealed Fusion x3
Deep Sea Diva x3
Cyber Dragon x2
Elemental Hero Sparkman x2
Honest x2
Gorz The Emissary of Darkness x1
Elemental Hero Stratos x1
Miracle Fusion x3
Book of Moon x2
Gemini Spark x2
Heavy Storm x1
Mystical Space Typhoon x1
Brain Control x1
Mind Control x1
Future Fusion x1
Reinforcement of The Army x1
Compulsory Evacuation Device x3
Beckoning Light x2
Hero Blast x2
Call of The Haunted x1
Torrential Tribute x1
Mirror Force x1
Extra: 15
Ally of Justice Catastor x1
Brionac Dragon on The Ice Barrier x1
Gaia Knight, The Force of The Earth x1
Goyo Guardian x1
X-Saber Urbellum x1
Black Rose Dragon x1
Stardust Dragon x1
Red Dragon Archfiend x1
Chimeratech Fortress Dragon x1
Elemental Hero Absolute Zero x2
Elemental Shining Flare Wingman x2
Cyber Twin Dragon x2
Newest hero deck, AZ plus chain-able plus ones. Also Cyber Spark tech.
The Light - Hex Sealed Fusion x3
Deep Sea Diva x3
Cyber Dragon x2
Elemental Hero Sparkman x2
Honest x2
Gorz The Emissary of Darkness x1
Elemental Hero Stratos x1
Miracle Fusion x3
Book of Moon x2
Gemini Spark x2
Heavy Storm x1
Mystical Space Typhoon x1
Brain Control x1
Mind Control x1
Future Fusion x1
Reinforcement of The Army x1
Compulsory Evacuation Device x3
Beckoning Light x2
Hero Blast x2
Call of The Haunted x1
Torrential Tribute x1
Mirror Force x1
Extra: 15
Ally of Justice Catastor x1
Brionac Dragon on The Ice Barrier x1
Gaia Knight, The Force of The Earth x1
Goyo Guardian x1
X-Saber Urbellum x1
Black Rose Dragon x1
Stardust Dragon x1
Red Dragon Archfiend x1
Chimeratech Fortress Dragon x1
Elemental Hero Absolute Zero x2
Elemental Shining Flare Wingman x2
Cyber Twin Dragon x2
Newest hero deck, AZ plus chain-able plus ones. Also Cyber Spark tech.
Thursday, March 11, 2010
Broken!!!!
Well we originally though it was a dragon, we were wrong and sad, luckily they're giving us a miracle fusion for it.
Summon Gale Dogra
Pay six thousand sending Naturia Beast and Naturia Balkion to the grave.
Miracle Synchro Fusion remove Naturia Beast and Naturia Balkion to summon Naturia Exterio
Activate Worm Bait summon work tokens.
Tribute tokens and Dogra to summon Destiny Hero Plasma!
This four card combo wins games, also all four are unlimited and 2 of them can be searched.
Deck list soon.
Summon Gale Dogra
Pay six thousand sending Naturia Beast and Naturia Balkion to the grave.
Miracle Synchro Fusion remove Naturia Beast and Naturia Balkion to summon Naturia Exterio
Activate Worm Bait summon work tokens.
Tribute tokens and Dogra to summon Destiny Hero Plasma!
This four card combo wins games, also all four are unlimited and 2 of them can be searched.
Deck list soon.
Wednesday, March 10, 2010
Core-Less Iron Core?
Completely defeats the purpose...
Key cards:

and

Koa'ki Meiru Ghoulungulate x3
Koa'ki Meiru Urnight x3
Koa'ki Meiru Crusader x3
Koa'ki Meiru Guardian x3
Koa'ki Meiru Ice x2
Koa'ki Meiru Drago x2
Koa'ki Meiru Boulder x1
Morphing Jar x1
Iron Core of Koa'ki Meiru x3
Core Transport Unit x3
Core Compression x3
Heavy Storm x1
Brain Control x1
Card Destruction x1
Bottomless Trap Hole x2
Reckoned Power x2
Core Reinforcement x2
Torrential Tribute x1
Solemn Judgment x1
Call of The Haunted x1
Mirror Force x1
Lets run it through...
Koa'ki Meiru Urnight and Koa'ki Meiru Crusader allow constant swarm and regaining of advantage. They save each other from destruction and Urknight has the biggest 4 star body of the whole archetype.
Koa'ki Meiru Guardian is a cheaper more usable doom caliber knight.
Koa'ki Meiru Drago stops light and dark special summons. Worked well last Meta, this Meta it's fifty fifty, is still good game two leave in, if not side for double Cyber
Koa'ki Meiru Ghoulungulate is a 2500 that keeps himself and others alive. He can even prevent the end phase destruction effect. Technical boss of the deck.
Koa'ki Meiru Ice is what makes the first spell choice work. By discarding a card you can destroy one special summoned monster. To keep him alive you can pitch a core or reveal a continuous spell, which until now the deck had never run. Which leads to the spells...
Core Transport Unit. Pitch a card grab a core, leads into quicker combos with Core Compression, Urknight, Reckoned Power, and just lets the deck overcome it's one big problem lack of cores. "So" you may say, "What about when they turn into three dead draws?" Well remember Ice? Ice can pitch them to kill a monster, or use them to stay alive. Of course Morphing Jar, and Card Destruction also fix them as dead draws.
Core Compression is the draw card of the deck, usually not run due to slowness of the core. Transport Unit fixed that. Also dropped monster creates a Crusader target in the grave. A 2-4-2 that quickly turns into plus ones.
Reckoned Power. Viable dues to Cores popping out left and right, reveal nuke your opponents backrow. Set, bait MST, nuke. Genius.
Core Reinforcement. Two more Call of the Haunted, life point cost can kill you if you Solemn early so hold that off or use these first.
Well that's about it, Ace out.
Key cards:

and

Koa'ki Meiru Ghoulungulate x3
Koa'ki Meiru Urnight x3
Koa'ki Meiru Crusader x3
Koa'ki Meiru Guardian x3
Koa'ki Meiru Ice x2
Koa'ki Meiru Drago x2
Koa'ki Meiru Boulder x1
Morphing Jar x1
Iron Core of Koa'ki Meiru x3
Core Transport Unit x3
Core Compression x3
Heavy Storm x1
Brain Control x1
Card Destruction x1
Bottomless Trap Hole x2
Reckoned Power x2
Core Reinforcement x2
Torrential Tribute x1
Solemn Judgment x1
Call of The Haunted x1
Mirror Force x1
Lets run it through...
Koa'ki Meiru Urnight and Koa'ki Meiru Crusader allow constant swarm and regaining of advantage. They save each other from destruction and Urknight has the biggest 4 star body of the whole archetype.
Koa'ki Meiru Guardian is a cheaper more usable doom caliber knight.
Koa'ki Meiru Drago stops light and dark special summons. Worked well last Meta, this Meta it's fifty fifty, is still good game two leave in, if not side for double Cyber
Koa'ki Meiru Ghoulungulate is a 2500 that keeps himself and others alive. He can even prevent the end phase destruction effect. Technical boss of the deck.
Koa'ki Meiru Ice is what makes the first spell choice work. By discarding a card you can destroy one special summoned monster. To keep him alive you can pitch a core or reveal a continuous spell, which until now the deck had never run. Which leads to the spells...
Core Transport Unit. Pitch a card grab a core, leads into quicker combos with Core Compression, Urknight, Reckoned Power, and just lets the deck overcome it's one big problem lack of cores. "So" you may say, "What about when they turn into three dead draws?" Well remember Ice? Ice can pitch them to kill a monster, or use them to stay alive. Of course Morphing Jar, and Card Destruction also fix them as dead draws.
Core Compression is the draw card of the deck, usually not run due to slowness of the core. Transport Unit fixed that. Also dropped monster creates a Crusader target in the grave. A 2-4-2 that quickly turns into plus ones.
Reckoned Power. Viable dues to Cores popping out left and right, reveal nuke your opponents backrow. Set, bait MST, nuke. Genius.
Core Reinforcement. Two more Call of the Haunted, life point cost can kill you if you Solemn early so hold that off or use these first.
Well that's about it, Ace out.
Hello Again!
Well my last blog was ruined with a bad app. Crazy link every time you open it.
Well I'm back.
This time around I'm playing it smart and actually calling this a Yu-Gi-Oh blog, sure I'll occasionally have non card related subjects, but for the most part I'm keeping it cool.
I'll be posting actual post soon.
Well I'm back.
This time around I'm playing it smart and actually calling this a Yu-Gi-Oh blog, sure I'll occasionally have non card related subjects, but for the most part I'm keeping it cool.
I'll be posting actual post soon.
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