Wednesday, March 10, 2010

Core-Less Iron Core?

Completely defeats the purpose...

Key cards:
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and

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Koa'ki Meiru Ghoulungulate x3
Koa'ki Meiru Urnight x3
Koa'ki Meiru Crusader x3
Koa'ki Meiru Guardian x3
Koa'ki Meiru Ice x2
Koa'ki Meiru Drago x2
Koa'ki Meiru Boulder x1
Morphing Jar x1

Iron Core of Koa'ki Meiru x3
Core Transport Unit x3
Core Compression x3
Heavy Storm x1
Brain Control x1
Card Destruction x1

Bottomless Trap Hole x2
Reckoned Power x2
Core Reinforcement x2
Torrential Tribute x1
Solemn Judgment x1
Call of The Haunted x1
Mirror Force x1

Lets run it through...

Koa'ki Meiru Urnight and Koa'ki Meiru Crusader allow constant swarm and regaining of advantage. They save each other from destruction and Urknight has the biggest 4 star body of the whole archetype.

Koa'ki Meiru Guardian is a cheaper more usable doom caliber knight.

Koa'ki Meiru Drago stops light and dark special summons. Worked well last Meta, this Meta it's fifty fifty, is still good game two leave in, if not side for double Cyber

Koa'ki Meiru Ghoulungulate is a 2500 that keeps himself and others alive. He can even prevent the end phase destruction effect. Technical boss of the deck.

Koa'ki Meiru Ice is what makes the first spell choice work. By discarding a card you can destroy one special summoned monster. To keep him alive you can pitch a core or reveal a continuous spell, which until now the deck had never run. Which leads to the spells...

Core Transport Unit. Pitch a card grab a core, leads into quicker combos with Core Compression, Urknight, Reckoned Power, and just lets the deck overcome it's one big problem lack of cores. "So" you may say, "What about when they turn into three dead draws?" Well remember Ice? Ice can pitch them to kill a monster, or use them to stay alive. Of course Morphing Jar, and Card Destruction also fix them as dead draws.

Core Compression
is the draw card of the deck, usually not run due to slowness of the core. Transport Unit fixed that. Also dropped monster creates a Crusader target in the grave. A 2-4-2 that quickly turns into plus ones.

Reckoned Power. Viable dues to Cores popping out left and right, reveal nuke your opponents backrow. Set, bait MST, nuke. Genius.

Core Reinforcement. Two more Call of the Haunted, life point cost can kill you if you Solemn early so hold that off or use these first.

Well that's about it, Ace out.

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