Tuesday, January 4, 2011

Six Samurai....

Just a little post of the current support I feel will still be good/relevant, and the new stuff that should see play.

Current:
Hand
Grandmaster
Gateway
United
Double Edge Sword Technique

New:
Kagemusha of the Six Samurai
2 stars
400/1800
A two star tuner that lets you switch targeting card effects to itself and start a chain of monster drops with it's normal summon. Definitely worth looking into, my glancing at Japanese list has it run at three; although I feel the American metagame would lend to it being better played at one or two.

Legendary Six Samurai - Kageki
3 stars
200 ATk, 2000 Def
When normal summoned He lets you drop another four or lower samurai, and when you control another He gains 1500. The first effects lets you either entrench your field, or pull out a Legendary Six Samurai - Shien. He should be run at three across the board.

Legendary Six Samurai - Enishi
4 stars
1700/700
Lets you remove two samurai from the grave to bounce a monster back to hand. He also gains 500 when you control, two others. With a once per turn limit, and other samurai doing it better, he really isn't mainboard material. Side deck though, he might see play in some side decks.

Legendary Six Samurai - Kizan
4 stars
1800/500
The little Grandmaster. Control another Samurai and you can special summon him. Control two or more and he gains 300 atk and def. Awesome, sex on a futon, run three. He's the one that started the hype.

Legendary Six Samurai - Shien
5 stars
2500/1400
1 Warrior Tuner and a non tuner Six Sam
Easy to pull out and once per turn he can stop a Spell/Trap. Cool! He's a stinkro, so you run them anyways. Good though, real good. Anyone notice five stars are better than seven?

Residence of the Six
Field Spell
Like Gateway it gains Bushido Counters, and can be used to pay for its effects. With each normal or Special summoned Samurai it gets one counter. It also makes your opponents monsters lose 100 for each counter on it. Fun. Not good as it's a field spell, but fun. Some builds might try it, I know I am.

Shien's Smoke Signal
Spell
ROTA for three or lower Six Samurai. Need I say more? Yes? Too bad. Run two if you don't think you need three. Otherwise you know, run three.

Magatama of Musakani
Counter Trap
Activate only if you control a face-up "Six Samurai" monster. Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s), and destroy it.

Take that Ryko, BRD, Dark Hole, Torrential, Mirror Force, Icarus Attack, Junk Destroyer, ect, ect, ect. Easy to use, many to defuse. Two would be wise, thee if you want more consistency. Really though it's good. Like a non crappy pollinosis, but different.

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